One of the more defining and weirdly endearing characteristics of a great soulslike is how obtuse it is in how it reveals its enemies, items, and story as it slowly unfolds. It doesn’t get more “Souls-like” than this. Its spooky vibe and stress-inducing combat channels the Souls games that inspired it. You control a ghost who possesses the corpses of different warriors with different weapons and abilities, and you can charge up a block by “hardening” your corpse shell, so you can take a hit while attacking and not get hurt. Mortal Shell is shorter and less complex than many of the best soulslikes, but it has two unique mechanics that really make it stand out.
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There’s a larger emphasis on puzzles and environmental problem solving than is typical within the genre, making it an interesting departure despite its firmly established soulslike roots. Darksiders 3 also stands out from the rest of the soulslike genre thanks to the lingering influence of The Legend of Zelda that carries over from prior games. Though its combat is not tied to a stamina meter, something generally intrinsic to the soulslike genre, it is still nonetheless the same style of methodical and deliberate combat that is exceptionally punishing for every mistake. But Darksiders 3 was a soulslike through and through. Darksiders 3Įach Darksiders game has been a different flavor of hack and slash, with the first game being largely influenced by The Legend of Zelda and the second being a mixture of a variety of character action games with Diablo inspired loot. You can (and are basically expected to) play the whole game as part of a duo with either a friend or an AI companion who backs you up through hectic battles that are tough enough for two.
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Switching classes and experimenting with lots of weapons and playstyle is strongly encouraged.